Название: Computer Graphics Programming in Opengl With Java, 4th Edition
Автор: V. Scott Gordon, John Clevenger
Издательство: Mercury Learning and Information
Год: 2025
Страниц: 595
Язык: английский
Формат: pdf (true)
Размер: 46.0 MB
This updated edition is designed primarily as a textbook for a typical Computer Science undergraduate course in modern shader-based OpenGL 3D graphics programming. However, we have also endeavored to create a text that could be used to teach oneself, without an accompanying course. With both of those aims in mind, we have tried to explain things as clearly and as simply as we can. All of the programming examples are stripped down and simplified as much as possible, but they are still complete, so the reader may run them all as presented. One of the things we hope is unique about this book is that we have strived to make it accessible to a beginner – that is, someone new to 3D graphics programming. This book teaches OpenGL programming in Java, using JOGL—a Java “wrapper” for OpenGL’s native C calls. This book is targeted at students of Computer Science. This could mean undergraduates pursuing a BS degree, but it could also mean anyone who studies Computer Science. As such, we are assuming that the reader has at least a solid background in object-oriented programming, at the level of someone who is, say, a Computer Science major at the junior or senior level.