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  • Добавил: buratino
  • Дата: 11-02-2021, 13:04
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Название: Structural Equation Modelling with Partial Least Squares Using Stata and R: Theory and Applications Using Stata and R
Автор: Mehmet Mehmetoglu, Sergio Venturini
Издательство: CRC Press
Год: 2021
Формат: True PDF
Страниц: 384
Размер: 10.7 Mb
Язык: English

Partial least squares structural equation modelling (PLS-SEM) is becoming a popular statistical framework in many fields and disciplines of the social sciences. The main reason for this popularity is that PLS-SEM can be used to estimate models including latent variables, observed variables, or a combination of these. The popularity of PLS-SEM is predicted to increase even more as a result of the development of new and more robust estimation approaches, such as consistent PLS-SEM. The traditional and modern estimation methods for PLS-SEM are now readily facilitated by both open-source and commercial software packages.
  • Добавил: buratino
  • Дата: 11-02-2021, 12:56
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Название: Hybrid Encryption Algorithms Over Wireless Communication Channels
Автор: Mai Helmy Shaheen
Издательство: CRC Press
Год: 2021
Формат: true pdf/rtf
Страниц: 270
Размер: 12.7 Mb
Язык: English

This book presents novel hybrid encryption algorithms that possess many different characteristics. In particular, “Hybrid Encryption Algorithms over Wireless Communication Channels”, examines encrypted image and video data for the purpose of secure wireless communications. A study of two different families of encryption schemes are introduced: namely, permutation-based and diffusion-based schemes. The objective of the book is to help the reader selecting the best suited scheme for the transmission of encrypted images and videos over wireless communications channels, with the aid of encryption and decryption quality metrics.
  • Добавил: buratino
  • Дата: 11-02-2021, 12:47
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Название: 3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines
Автор: William Culbertson
Издательство: CRC Press
Год: 2019
Формат: True PDF
Страниц: 434
Размер: 48.3 Mb
Язык: English

A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured.
  • Добавил: buratino
  • Дата: 11-02-2021, 12:40
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Название: 3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
Автор: Bill Culbertson
Издательство: CRC Press
Год: 2021
Формат: True PDF
Страниц: 482
Размер: 74.2 Mb
Язык: English

As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves.
  • Добавил: buratino
  • Дата: 11-02-2021, 12:21
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Название: Game Anim: Video Game Animation Explained Second Edition
Автор: Jonathan Cooper
Издательство: CRC Press
Год: 2021
Формат: True PDF
Страниц: 350
Размер: 11.2 Mb
Язык: English

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters.
  • Добавил: buratino
  • Дата: 11-02-2021, 11:26
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Название: Scala Programming for Big Data Analytics: Get Started With Big Data Analytics Using Apache Spark
Автор: Irfan Elahi
Издательство: Apress
Год: 2019
Страниц: 315
Язык: английский
Формат: pdf (true), epub
Размер: 14.9 MB

Gain the key language concepts and programming techniques of Scala in the context of big data analytics and Apache Spark. The book begins by introducing you to Scala and establishes a firm contextual understanding of why you should learn this language, how it stands in comparison to Java, and how Scala is related to Apache Spark for big data analytics. Next, you’ll set up the Scala environment ready for examining your first Scala programs. This is followed by sections on Scala fundamentals including mutable/immutable variables, the type hierarchy system, control flow expressions and code blocks.
  • Добавил: TRex
  • Дата: 11-02-2021, 10:48
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Название: Programming Scala: Scalability = Functional Programming + Objects, 3rd Edition (Early Release)
Автор: Dean Wampler
Издательство: O’Reilly Media
Год: 2021-02-09: Fourth release
Формат: EPUB
Страниц: 316
Размер: 10 Mb
Язык: English

Get up to speed on Scala–the JVM, jаvascript, and natively compiled language that offers all the benefits of functional programming, a modern object model, and an advanced type system. Packed with code examples, this comprehensive book shows you how to be productive with the language and ecosystem right away. You'll learn why Scala is ideal for today's highly scalable, data-centric applications that support concurrency and distribution.
  • Добавил: buratino
  • Дата: 11-02-2021, 09:54
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Название: Data Pipelines Pocket Reference: Moving and Processing Data for Analytics (Final)
Автор: James Densmore
Издательство: O’Reilly Media
Год: 2021-02-10
Формат: epub/mobi/pdf(conv.)
Страниц: 276
Размер: 10.3 Mb
Язык: English

Data pipelines are the foundation for success in data analytics and machine learning. Moving data from many diverse sources and processing it to provide context is the difference between having data and actually gaining value from it. This pocket reference defines data pipelines and explains how they work in today’s modern data stack.
  • Добавил: buratino
  • Дата: 11-02-2021, 09:36
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Название: Programming the Internet of Things: An Introduction to Building Integrated, Device to Cloud IoT Solutions (early Release)
Автор: Andrew King
Издательство: O’Reilly Media
Год: 2020-08-10, 2021-02-10
Формат: epub/pdf(conv.)
Размер: 10.2 Mb, 10.7 Mb
Язык: English

Learn how to program the Internet of Things with this hands-on guide. By breaking down IoT programming complexities in step-by-step, building-block fashion, author and educator Andy King shows you how to design and build your own full stack, end-to-end IoT solution—from device to cloud. This practical book walks you through tooling, development environment setup, solution design, and implementation.
  • Добавил: buratino
  • Дата: 11-02-2021, 08:01
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Название: Android Studio Game Development: Concepts and Design
Автор: Jerome DiMarzio
Издательство: Apress
Год: 2015
Формат: PDF, EPUB
Размер: 17 Мб
Язык: английский / English

This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio.