- Добавил: literator
- Дата: 25-12-2022, 15:57
- Комментариев: 0
Название: Game Development with Unreal Engine 5: Learn the Basics of Game Development in Unreal Engine 5
Автор: Mitchell Lynn, Cliff Sharif
Издательство: BPB Publications
Год: 2023
Страниц: 313
Язык: английский
Формат: epub (true)
Размер: 13.5 MB
Develop Your Own Game Using Unreal Engine 5. Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game. By the end of this book, you will be able to develop your own games using Unreal Engine 5.
Автор: Mitchell Lynn, Cliff Sharif
Издательство: BPB Publications
Год: 2023
Страниц: 313
Язык: английский
Формат: epub (true)
Размер: 13.5 MB
Develop Your Own Game Using Unreal Engine 5. Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game. By the end of this book, you will be able to develop your own games using Unreal Engine 5.