Vtome.ru - электронная библиотека

  • Добавил: Ice Zero
  • Дата: 25-12-2018, 14:36
  • Комментариев: 0
Название: Jon Westfall, Rocco Augusto, Grant Allen
Автор: Jon Westfall, Rocco Augusto, Grant Allen
Издательство: Apress
Год: 2012
Формат: PDF
Страниц: 284
Для сайта: vtome.ru
Размер: 33 Mb
Язык: English

With Beginning Android Web Apps Development, you'll learn how to apply HTML5, CSS3, jаvascript, Ajax and other Web standards for use on the Android mobile platform, by building a variety of fun and visually stimulating games and other web applications! If you've done some basic web development, and you want to build your skills to create exceptional web apps, you'll find everything you seek in the discussions and examples in this book.
Each application you'll build in Beginning Android Web Application Development will show you solutions that you can apply to many of your own projects. Each example shares techniques and coding solutions that will inspire your own work. You'll learn how to tie your Android apps into Twitter through two apps that you'll build: Who's that Tweet?!, a quiz game based on celebrity accounts, and I Love Ham, a coding investigation into search phrases and rhyming.
  • Добавил: Ice Zero
  • Дата: 25-12-2018, 14:13
  • Комментариев: 0
Название: Beginning Android Wearables: With Android Wear and Google Glass SDKs
Автор: Andres Calvo
Издательство: Apress
Год: 2015
Формат: PDF
Страниц: 512
Для сайта: vtome.ru
Размер: 5 Mb
Язык: English

Beginning Android Wearables gives you the skills you need to make effective apps for Android Wear-based smartwatches, fitness bracelets, connected home wearable controllers, and Google Glass. Delight your users by giving them access to the information they'll need at the tips of their fingers.
This book is very practical and contains many examples that not only show you how to write code for Glass and Android Wear, but also demonstrate how to apply this code in the context of an app.
  • Добавил: Ice Zero
  • Дата: 25-12-2018, 13:59
  • Комментариев: 0
Название: Beginning Android Tablet Programming: Starting with Android Honeycomb for Tablets
Автор: Robbie Matthews
Издательство: Apress
Год: 2011
Формат: PDF
Страниц: 292
Для сайта: vtome.ru
Размер: 4 Mb
Язык: English

Beginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system works?and then you'll learn how to write your first Android tablet application from scratch!Beginning Android Tablet Programming then equips you to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future.
  • Добавил: Ice Zero
  • Дата: 25-12-2018, 13:40
  • Комментариев: 0
Название: Beginning Android Games
Автор: Mario Zechner
Издательство: Apress
Год: 2011
Формат: PDF
Страниц: 688
Для сайта: vtome.ru
Размер: 45 Mb
Язык: English

Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.
The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.
  • Добавил: tatanavip
  • Дата: 25-12-2018, 13:30
  • Комментариев: 1

Название: Стек, или путешествие туда и обратно
Автор: Алексей Вторников
Издательство: ДМК Пресс
Год: 2017
Формат: pdf
Размер: 17,4 Мб
Качество: Хорошее
Язык: Русский

Книга посвящена простой и удивительно элегантной структуре данных – стеку. Описаны скобочные структуры, подпрограммы (в том числе рекурсивные), передача параметров, разбор и вычисление выражений, распознавание последовательностей символов. Также рассмотрено описание устройства и реализация простой, но достаточно мощной стековой машины; приведены многочисленные примеры программ, а также список задач, в том числе нетривиальных. На сайте издательства dmkpress.com содержатся дополнительные материалы, среди которых исходные коды простого транслятора стековой машины (на языке Java).
Издание предназначено прежде всего пытливым старшеклассникам, студентам вузов, а также тем, для кого программирование – хобби.
  • Добавил: admin
  • Дата: 25-12-2018, 08:21
  • Комментариев: 0
Название: Основы информатики и вычислительной техники
Автор: Кушниренко А. Г., Лебедев Г. В., Сворень Р. А.
Издательство: Просвещение
Год: 1990
Формат: pdf
Страниц: 246
Размер: 56.4 Мб
Язык: русский

Информатика изучает методы представления, накопления, передачи и обработки информации с помощью электронно-вычислительных машин (ЭВМ). Что же такое информация, что такое ЭВМ и как ЭВМ обрабатывает информацию? - обо всем этом читайте в этой книге.
  • Добавил: harun54
  • Дата: 24-12-2018, 22:45
  • Комментариев: 0
Название: Creating Maintainable APIs
Автор: Ervin Varga
Издательство: Apress
Год: 2016
Формат: PDF
Размер: 13 Мб
Язык: английский / English

Build straightforward and maintainable APIs to create services that are usable and maintainable. Although this book focuses on distributed services, it also emphasizes how the core principles apply even to pure OOD and OOP constructs. The overall context of Creating Maintainable APIs is to classify the topics into four main areas: classes and interfaces, HTTP REST APIs, messaging APIs, and message payloads (XML, JSON and JSON API as well as Apache Avro).
  • Добавил: harun54
  • Дата: 24-12-2018, 22:32
  • Комментариев: 0
Название: Beginning Python Games Development
Автор: Will McGugan and Harrison Kinsley
Издательство: Apress
Год: 2015
Формат: PDF, EPUB
Размер: 25 Мб
Язык: английский / English

Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game.
  • Добавил: harun54
  • Дата: 24-12-2018, 22:15
  • Комментариев: 0
Название: Docker in Action
Автор: Jeff Nickoloff
Издательство: Manning Publications
Год: 2016
Формат: PDF, EPUB, MOBI
Размер: 13 Мб
Язык: английский / English

Docker in Action teaches readers how to create, deploy, and manage applications hosted in Docker containers. After starting with a clear explanation of the Docker model, you will learn how to package applications in containers, including techniques for testing and distributing applications. You will also learn how to run programs securely and how to manage shared resources. Using carefully designed examples, the book teaches you how to orchestrate containers and applications from installation to removal. Along the way, you'll discover techniques for using Docker on systems ranging from dev-and-test machines to full-scale cloud deployments.
  • Добавил: literator
  • Дата: 24-12-2018, 21:06
  • Комментариев: 0
Название: Game A.I. Made Easy: Designing Agents: With Examples in C# for Unity3D
Автор: Darwin Yu
Издательство: Infinity62 Technology Group, Inc.
ASIN: B07M5S1K6R
Год: 2018
Страниц: 192
Язык: английский
Формат: azw3, epub
Размер: 10.16 MB

This book seeks to empower complete beginners or those with limited technical experience to design interesting A.I.characters for their games that can compete in the ever-growing market today. This book is intended to be an easy-read and easy to digest for those with a light technical background. This book aims to provide you with easy-to-understand explanations for A.I. concepts, inspiration for character design, and blueprints for designing interesting virtual agents-blueprints that we hope our readers will frequently will refer back to during their game development careers. This book contains very little source code, as we do not wish to restrict our designs to a single system or programming language. Further, many game development tools available today do not require the developer to write a single line of code.