Mobile System Design (Updated)
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Автор: Tjeerd in 't Veen
Издательство: Independently published
Год: 2025
Страниц: 495
Язык: английский
Формат: pdf, epub
Размер: 27.8 MB
There's no doubt that the term "System Design" has been popping up more and more in the mobile engineering industry. When mobile engineers apply for jobs, System Design is becoming more of a typical and standard part of the interview process. Many engineers may be familiar with the process of stumbling upon System Design books, only to discover that they cater to the needs of backend developers. The core message of this book is that you become a better developer by working on your fundamental skills. Forget the fancy tools and frameworks for a moment, and let's get back to the basics. The takeaways from this book will last your entire career and make you a better developer in many critical aspects.
The term "System Design" is nebulous, because it touches upon many overlapping software design practices that fall under the umbrella of Software Architecture, such as: domain modeling, architectural patterns, API design, or component design. With this book, we try to define System Design as designing a technical solution to satisfy business requirements. To put it simply: You receive requirements, and you have to figure out what components to make and how they work together to solve the business’ needs. Specifically in this book, we narrow it down to business requirements, since it mostly reflects requirements found at work. As opposed to any software requirements, such as hobby projects and toy apps where a lot more rules can be broken. Another way to think about System Design is coming up with the components and their APIs to solve a problem.
This book is opinionated with a strong focus on keeping it simple. The book will often use one approach instead of showing the pros and cons for every approach. The benefit of doing so is that it allows us to go in-depth about certain topics. Expect to disagree sometimes. This is normal and I encourage you to be critical. But please, try to be open and see if you can learn something in every step of the process.
Objective-C and Java are still in use, but they have to make way for Swift and Kotlin. Nowadays, some might say UIKit and XML layouts are outdated, and may consider SwiftUI, Jetpack Compose, and Flutter the future. Who knows, maybe one day instead of writing native apps for iOS and Android we’ll write a new thing that runs on anywhere, let’s call it mobile-assembly. Change is inevitable. But, despite tools and trends changing around us, the process will be similar.
This book uses Swift as a vehicle to explain concepts and best practices, and it's not relying a lot on iOS specifically. This book focuses mostly on concepts, mental tools, reasoning, and approaches. With some basic programming knowledge you'll be able to understand the Swift code examples with ease. We won't go too deep about platform or language-specific requirements. Where needed, the book explains specific Swift keywords. So whether you're an iOS engineer, Android engineer or use Flutter, React Native or other mobile platforms, you can apply the knowledge from this book.
This book assumes you're serious about developing apps, whether that's by yourself or within a team. The book does assume you will work with others, but it doesn't matter whether you're in a tiny startup or in a giant mobile department in big tech. It's written primarily with junior and senior developers in mind. I'd argue that staff-level engineers can get plenty of value out of this book as well, depending on the background. This book does go over the process that you're already familiar with, but aims to give you new perspectives, tools, and considerations at each step, so that you come out a better developer at the end. If you're never made an app before, you can use this book to get some ideas on what starting a project from scratch would look like and how you can work in a mobile team. But it will not show you how to set up a project.
Contents:
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