Название: Unity Development Cookbook: Real-Time Solutions from Game Development to AI, 2nd Edition (Second Early Release) Автор: Paris Buttfield-Addison, Jon Manning, Tim Nugent Издательство: O’Reilly Media, Inc. Год: 2023-05-17 Страниц: 425 Язык: английский Формат: epub (true) Размер: 16.8 MB
Find out everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs some form of visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner to intermediate Unity developers will get started in two ways:
First, you'll learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. Second, you'll apply a collection of snippets of code to address common scenarios, such as properly keeping score, or accepting input, or sharing state over the network.
Using the cookbook format, this edition pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible.
Game development tools have gone from strength to strength in the last two decades, and more people than ever are working on games ranging from huge “Triple A” projects, to hobbyist projects built in the spare time of single human. We’re incredibly excited to be able to update this book, and we’re really proud of our work on it. We hope you find it a useful companion to your game development using the Unity engine. Unity has come a long way since we started working with it in 2007, and the more you use it the more you’ll come up with new ideas on how you can use it, why you could use it, and so on! It’s all very exciting. Trust us, we’ve been there.
You'll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Narrative and dialogue Input and gameplay Scripting and user interface Simulation and synthetic data creation Networking and accessing web content Analytics and telemetry
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