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Godot from Zero to Proficiency (Advanced): A step-by-step guide to coding advanced games with Godot

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  • Дата: 4-02-2022, 16:37
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Godot from Zero to Proficiency (Advanced): A step-by-step guide to coding advanced games with GodotНазвание: Godot from Zero to Proficiency (Advanced): A step-by-step guide to coding advanced games with Godot
Автор: Patrick Felicia
Издательство: Independently published
Год: 2022
Страниц: 276
Язык: английский
Формат: epub
Размер: 10.2 MB

Get started with Godot and game programming fast without the headaches.

Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This book is the only one that will get you to learn GDScript fast without wasting so much time. It is the third book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time.

What you will learn
After completing this book, you will be able to

Learn advanced GDScript concepts
Create scenes fast using procedural generation
Update and access a database from your game.
Create a networked multiplayer.
Create a 2D platform game with comon game mechanics.
Create a clone of the famous Simon game.

Who this book is for
This book is for

Hobbyists who need a book that gets them to be proficient with GDScript and game development easily.
Parents looking for a book that introduces their children to game programming painlessly.
Teachers looking for a complete and clear resource on programming through the creation of games.
Aspiring indie game developers.

How this book is different
This is the only book that you need to learn advanced skills with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way.

Content of the book

Chapter 1 shows you how to create scenes from your code using text files, arrays, and JSON.
Chapter 2 explains how you can access and update a database using a combination of GDScript, PHP, and SQL to save players' scores.
Chapter 3 gets you to create a multi-player game using Godot's built-in network API.
Chapter 4 explains how you can create a memory game based on the famous Simon game, where the player has to memorize an increasing sequence of colors and sounds.
Chapter 5 explains how to create a platformer with animated 2D characters, 2D movement, gravity, parallax effects, climbing ladders, magic doors, and tilesets.
Chapter 6 Provides answers to Frequently Asked Questions (FAQs).

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