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Название: Calculus for Computer Graphics, 3rd Edition
Автор: John Vince
Издательство: Springer
Год: 2023
Страниц: 387
Язык: английский
Формат: pdf (true), epub
Размер: 60.1 MB
Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The objective of the book remains the same: to inform the reader about functions and their derivatives, and the inverse process: integration, which can be used for computing area and volume. The emphasis on geometry gives the book relevance to the computer graphics community and hopefully will provide the mathematical background for professionals working in computer animation, games and allied disciplines to read and understand other books and technical papers where the differential and integral notation is found. In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics.
Автор: John Vince
Издательство: Springer
Год: 2023
Страниц: 387
Язык: английский
Формат: pdf (true), epub
Размер: 60.1 MB
Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The objective of the book remains the same: to inform the reader about functions and their derivatives, and the inverse process: integration, which can be used for computing area and volume. The emphasis on geometry gives the book relevance to the computer graphics community and hopefully will provide the mathematical background for professionals working in computer animation, games and allied disciplines to read and understand other books and technical papers where the differential and integral notation is found. In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics.