Название: Digital Fashion Innovations: Advances in Design, Simulation, and Industry Автор: Abu Sadat Muhammad Sayem Издательство: CRC Press Год: 2023 Страниц: 219 Язык: английский Формат: pdf (true) Размер: 10.1 MB
Digitalisation is becoming a standard practice in the fashion industry. Innovation in digital fashion is not just limited to computer-aided design (CAD) and manufacturing (CAM), rather runs throughout the fashion supply chain, from product life cycle management and developing new business models that promote sustainability to connecting virtual and augmenting reality (VR/AR) with fashion for enhanced consumers experience through smart solutions. Digital Fashion Innovations: Advances in Design, Simulation, and Industry captures the state-of-art developments taking place in this multi-disciplinary field.
- Discusses digital fashion design and e-prototyping, including 2D/3D CAD, digital pattern cutting, virtual drape simulation and fit analysis. - Covers digital human modelling and VR/AR technology. - Details digital fashion business and promotion, including application of e-tools for supply chain, e-commerce, blockchain technologies, Big Data, and Artificial Intelligence (AI).
The adjective “digital” imparts different meanings to different nouns when it sits before them. Sometimes it refers to a fully non-physical and software entity like digital cinema, digital data, etc. Sometimes it implies physical devices and technology that capture, produce, store and/or display non-physical elements like digital camera, digital TV, digital clock, etc. Sometimes it indicates an approach or technique, although the device and the product involved are both physical, such as “digital printing”. Likewise, the phrase “digital fashion” has different meanings in different contexts. Digitalisation is visibly present in different aspects of fashion design, manufacture, business, and product features. It is easy to perceive it through the use of digital technologies that are available for application in fashion industry. The technological innovations that are making digital fashion possible can be clustered under the four following themes: (1) digital design and e-prototyping, (2) digital business and promotion, (3) digital human and metaverse, and (4) phygital apparel and smart wearable technology.
CAD systems became accessible to product designers once personal computers became available in the 1980s. In the same decade, AutoCAD and MiniCAD were introduced, and companies like Adobe and Corel were established. Since then, Adobe Illustrator and Corel Draw have gradually become popular digital tools for product design and graphic design. They are also extensively used by fashion designers. Different two-dimensional (2D) and three-dimensional (3D) CAD systems are used in the fashion industry.
A MATLAB script for automatic analysis of body measurements. After the motion scanning, a list of usually about 100 OBJ fles with homologous vertices is available for the few seconds of the motion. For their automatic processing, a MATLAB script was written. It has the task to compute the lengths of pre-def ned paths and after that use this length to check their changes during the motions. The distance between predefned points in sequence meshes can be treated as a geodesic distance, which represents the shortest distance between two points.
This interdisciplinary book will appeal to professionals working in textile and fashion technology, those developing AR and AI for clothing end uses, and anyone interested in the business of digital fashion and textile design. It will also be of interest to scientists and engineers working in anthropometry for a variety of disciplines, such as medical devices and ergonomics.
Part A: Introduction. 1. Defining Digital Fashion and Tracking the Developments in Relevant Technologies. Part B: Digital Design and E-Prototyping. 2. Clothing Fit Evaluation: From Physical to Virtual. 3. The Virtual Fitting Process—How Precisely Does 3D Simulation Represent Physical Reality?. 4. Virtual Fit of Bodices Constructed Following Contemporary Methods. 5. Scan2Weave: Connecting Digital Anthropometry With 3D Weaving Technology. Part C: Digital Human and Metaverse. 6. Processing Data from High Speed 4D Body-Scanning System for Application in Clothing Development. 7. Smart Mirrors: Augmented, but Not Yet Reality. Part D: Digital Business and Promotion. 8. Direct-to-Consumer Fashion Brands: The Digitally Native Start-Ups in the Retail Industry. 9. Fashion Marketing with Virtual Humans as Influencers. 10. A Review of Blockchain Technology for Sustainable Fashion.
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