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The Complete Guide to Photorealism for Visual Effects, Visualization and Games

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  • Дата: 28-10-2021, 22:34
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The Complete Guide to Photorealism for Visual Effects, Visualization and GamesНазвание: The Complete Guide to Photorealism for Visual Effects, Visualization and Games
Автор: Eran Dinur
Издательство: Routledge
Год: 2022
Страниц: 238
Язык: английский
Формат: pdf (true), epub
Размер: 380.9 MB

This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.

Photorealism is a vital component in digital visual media: in visual effects, seamless integration with live action footage is crucial for telling a believable visual story, and photorealism lies at the core of all successful VFX magic. In architectural and product visualization, photoreal CG renders are now the norm, and often replace photography in advertisements, presentations, and catalogues. Photorealism in video games is constantly evolving along realtime rendering technologies, with new games consistently raising the bar. Recent developments in virtual and augmented reality bring new challenges for synthesized realism and immersive experiences.

Yet despite the technological advancements and the wealth and quality of tools available to digital artists, achieving photorealism in digital media remains a complex, challenging, and often elusive goal. Multiple factors come into play, and these factors stretch across different crafts, from modeling, texturing, and shading, to lighting, matte painting, and compositing. Think about creating photoreal content, and numerous questions come to mind: how do you generate imagery that is indistinguishable from real photographs? How do you successfully emulate light and its interactions with surfaces? How much detail is needed to make digital visual content convincingly real? How to avoid the dreaded “CG look”? How to achieve realistic daylight and atmospheric depth? How to get the best out of physically based renderers? What are BRDF shaders? How can render passes help in compositing? How to seamlessly blend 2D elements? And so on, and so on …

Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage.

Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.

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