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Название: Game Balance
Автор: Ian Schreiber and Brenda Romero
Издательство: CRC Press
Год: 2021
Формат: True PDF
Страниц: 807
Размер: 10 Mb
Язык: English
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory.
Автор: Ian Schreiber and Brenda Romero
Издательство: CRC Press
Год: 2021
Формат: True PDF
Страниц: 807
Размер: 10 Mb
Язык: English
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory.